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Scripts Updated to Tutorial #272.
LiveShow: TBD

16 NGUI - Refactoring To FloatingElement

Now that we have our FloatingText and FloatingSprite working, it is time to sit back and take a look at some of the common methods and variables that are shared between them.

15 NGUI - Floating Sprite

In this video, we are going to take the script that we used for the floating text and modify it a bit so we can use it to display a sprite above a gameobject in unity3d.

14 NGUI - Floating Text Tweening - Part 2

In this video, we will finish up the floating text class so that it has all of the basic functionality that we outlined at the start.

13 NGUI - Floating Text Tweening - Part 1

In this NGUI tutorial, we are going to clean up our wrapper class a but more and then take a look at how we can add some tweening effects to it.

12 NGUI - Spawning Flaoting Text

Here we are again, this time around we are going to look at how we can spawn out Floating Text in Unity, then get it positioned, and sized the way we want it.

11 NGUI - Dynamic Fonts

In this NGUI tutorial we are going to take a look at how we can change the font and the font size on the fly.

10 NGUI - Floating Text Driver

Time to create our driver for the Floating Text Scene for our NGUI tutorial series in Unity3d.

09 NGUI - Floating Text Clean Up and Activate

IN this installment of our NGUI tutorials, we are going to clean up so of the code from the last tutorial, as well as adding a function to allow us to turn the flaoting text on and off.

273. Unity3d Tutorial - Setting Up Player Attacks

In this Unity3d tutorial, we are going to start setting up the character so that we can start attacking the mobs that we find around the area.

08 NGUI - Sticky Floating Text

Here we are again with another NGUI tutorial. In this one we will take the text and make it "stick" to a spot on a GameObject so that it will follow it around on the screen.

07 NGUI - Multi-Camera Setup

In this NGUI tutorial, we will take a quick look at how to set up a multi camera scene so that we can render out the GUI on top of the the action happening on a different camera.

06 NGUI - Floating Text - Color and Text

In this video tutorial on NGUI, we will take a look at how to color as well as change the display text of our floating text prefab for our Unity3d games.

04 NGUI - Coding The Driver

In this tutorial, we are going to use that button we created earlier to be a driver so we can test the functionality of the vitalbar from outside of the script.

05 NGUI - Basic Menu

Here we are again in NGUI creating a basic Menu for a Unity3d application.

03 NGUI - Pimp'in The Basic Vitalbar

In this video tutorial, we are going to go a little bit deeper in to getting our basic vital bar implementation working the way we want it.