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Daz Studio to Unity 3D Workflow

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In my game development work I am always looking out for great game content. The idea that Daz studio could provide an active and rich resource was exciting to say the least, so I invested in the Digami Game Developer Kit it provides Decimator (poly reduction), Texture Atlas (unifying textures), and the all important FBX exporter module for Daz studio.

In various forums there have been discussions on how to get this process working with Unity. I have gotten a work flow hammered out as shown in the 3-part video series.

Pretty excited after all is said an done -- this just might be workable after all!!

AF

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Joined: Oct 6 2011
opacity

Thanks for the tutorial! The only problem I've got so far is loss of transparency when importing model into Unity. Eye lashes look especially awful but also there are some problems with hair and other stuff. Opacity and bump maps are generated but Unity doesn't apply them to materials. Any ideas how to solve that?

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Joined: May 4 2011
Swapping the Clothing

Hi AF,

Firstly thanks for posting this workflow, its something i had achieved also but was using ZBrush Decimator/Subtooling to get more controlled results on the mesh deformations and UV layouts. I particulary like the UV Wrapper approach to combining materials as the Unity draw call issue is rather a show stopper, especially for MMO kinda style gaming. I heard you mention that you were seeking a solution for the clothing. A while back i solved this issue, by exporting the clothing and its textures in a seperate FBX file. Its been about 6 monthes ago when i was playing with this stuff and not completely fresh in my mind but i remember the trick was that you have to use a unity script to parent the bones of the clothing parts to the base bones such that animations move the clothing parts relative to the animations your playing. Also i experimented with placing the clothing in resource bundles and dynamically loading them across the network from a web server and attaching them via a flash based User Interface communicating with the Unity Web Player deployment which i got working. One other thing i'd mention is that this workflow almost sits perfectly with the 3rd Person Character tutorial which 3DBuzz offer. So this workflow could easily replace the Maya Tomb Raider girl, with Animate+ animations and hence you got a controlled character working great to. They are also offering an MMO style course taking these concepts further. If you interested mate in combining forces to perfect MMO style workflows to build some cool stuff please let us know.

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Joined: Mar 22 2011
Hello

I posted a couple of follow up questions to these vids in
http://forum.unity3d.com/threads/44677-DAZ-3D-Models-in-Unity/page3?high... I wonder if you could comment.

Great vids! Thank you very much.

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Joined: Nov 23 2010
Cools

Cools am using DAZ with it i be able to work in Unity

TheClaus's picture
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Joined: Feb 28 2011
Nice Workflow

Cool tutorials. Makes me want to get DAZ and the plugins to do the same. Only gripe was that it was hard to hear you in the vids. Otherwise great stuff and hope to see more work.

AFalk's picture
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Joined: Oct 13 2010
Next time I'll drag my

Next time I'll drag my desktop mic a little closer :)

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Joined: Oct 13 2010
I thought your voice levels

I thought your voice levels were fine but the background noise drown them out a bit, you can download Audacity from here, it is an OpenSource audio editor and a very good one at that if you don't have a pro audio editor...

http://audacity.sourceforge.net/

Run the audio file through a noise removal filter and that will clear up your vocals and make them a lot clearer.

Can also use it to reduce file size of audio for when importing them into your game.

AFalk's picture
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Joined: Oct 13 2010
I've been recording directly

I've been recording directly with Camtasia Studio 3's screen recorder and haven't messed around with extracting the audio cleaning it up then re-applying it. I have Audacity in my audio tool box, its a great little program, and perhaps if I was trying to do things at Petey's level of expertise I'd go that direction. Heck who am I kidding -- the next time round I'll probably give it a try just for fun! Great advice :)

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The right answer, is the one that gets the job done!

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Joined: Oct 13 2010
If you like I can do it for

If you like I can do it for you direct from the video clip to save you faffing around extracting the audio clip. I have been doing music and sound design for little over 10 years now and have a lot of stuff dealing with sound. If you send a link to the video for me to download it should have it done very quickly and re-uploaded.

AFalk's picture
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Joined: Oct 13 2010
Thanks for the offer, I'll

Thanks for the offer, I'll definitely keep that in mind!

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The right answer, is the one that gets the job done!

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Joined: Oct 13 2010
Install Dropbox and can

Install Dropbox and can transfer files direct. It is very easy to use, you drop the file on the box and people with privelages to access the dropbox folder (you can set which folders they have access to) can retrieve them, do some work on them then re-upload them back.

Used to use it for the music mag I was working for.

Free bonus 250MB space for using this link for both of us if you use it, not to hijack Petey's FB link though.

http://db.tt/62s6Ch4

Petey's picture
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Joined: Feb 3 2010
I actually got 500mb for free

I actually got 500mb for free today!

How is the geometry of the model after you lower the poly count? Does it stay in quads? Have you ever tried to really squeeze down the poly count to say about 1.5k-2k total poly count? The reason I ask is I have bought or picked up several poly reducing apps/plugins and most of them just leave the models geometry in ruins.

AFalk's picture
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Joined: Oct 13 2010
I use Dropbox as well :) We

I use Dropbox as well :) We use it as a hand-off all the time in my little shop. Though to be honest, now that you brought it up, I'm pretty excited to try some audio tweaking on my own.

Petey: I've tried that, but the Daz source files for a fully set up 3D animation ready character can top 500,000 polys easy and getting any kind of usability out of them dropped to 1500 polys realistically just isn't happening :)

I'll post some screen shots from within Daz to show you the decimated polygons.

AF

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The right answer, is the one that gets the job done!

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Joined: Jan 15 2011
Really really nice tutorial!

Really really nice tutorial!

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Joined: Oct 13 2010
Nice tutorials on how to

Nice tutorials on how to convert over to Unity from Daz there AFalk.

AFalk's picture
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Joined: Oct 13 2010
Thanks for taking the time to

Thanks for taking the time to watch them and comment!

AF

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The right answer, is the one that gets the job done!

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