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Performance Tip Or Observer Error

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In this little demonstration, I show a possible performance tip for when you are creating your light maps or occlusion culling. I have run a few simple test on small scenes and have noticed that if I close my Scene and Game windows, I can save some precious time off what it takes to generate my light maps and occlusion culling.

I have been saving about 1-2 minutes off a scene that normally takes 5 minute. That equals a 20-40% time savings.

More testing is needed obviously, but I thought I would share what I have notice so far with the community. Has anyone else tried this and if so, noticed a difference?