This is the first of a series of new physics based modifiers for MegaFiers, in this example a rope simulation is used in this case to drive a Rope Bridge simulation but could be used for any kind of r
First test of a new modifier for the MegaFiers mesh animation system for Unity. This allows you to paint a deformation onto a mesh in a ZBrush type way.
I extended the roll up a mesh a little by doing a tiny bit of script to link two MegaFier Bend modifiers together to make a scroll system, you can define the gap between the ends and the scroll positi