Submitted by SpookyCat on Sat, 09/17/2011 - 11:28
Me Again
A video to demonstrate the new Point Cache modifier support in MegaFiers. It allows you to bake a complex mesh animation down to a pc2 file for fast playback in Unity. You can build the pc2 file in any 3d editor, the video shows 3ds max being used but the pc2 format is common to almost all 3d editors. You can set the playback speed and length of the animation, the loop mode and even play it backwards.
Update: The system now supports .mdd files as well as .pc2 so Cinema 4D and lightwave users can use the system now as well.
Chris
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