A little teaser video from the MegaFiers Playroom demo. The demo will be used to show of some of the features of MegaFiers used in a game type environment for people to interact with as well as for future video tutorials on the system.
The demo will be available as a webplayer soon and I will post a link here for that or keep an eye on the MegaFiers facebook page.
MegaFiers is a mesh animation, morphing and deformation system for Unity3D, it allows the user to use morphs exported from packages such as 3DS Max, Blender, Lightwave etc as well as support for Point Cache file formats .pc2 .mc and .mdd.
The system also has 40 mesh modifiers such as Bend, Twist, Taper, FFD, rubber, ripple and space warps to allow the user to manipulate meshes in realtime in their games, great for stretching cartoon characters or adding damage to cars or even secondary motion to ears or Dino tummies.
MegaFiers is heavily optimized and also fully multi threaded to get the best performance out of the platform be it web based or iPhone or Android. It also comes with custom exporters for 3DS Max and Blender with third party addons for other packages becoming available.
To see more videos of MegaFiers in action please check out this channel. MegaFiers is available now in the Unity Asset Store http://u3d.as/content/chris-west/mega-fiers/1Qa
Music is by Chris Blackwell, all 3d models and textures were created by Tony West except the Dino. The Dino was animated by Saurav Sakar who is available for animation for your projects and his channel is http://www.youtube.com/user/sauravsarkar All scripting and the MegaFiers system was done by Chris West.
The MegaFiers facebook page can be found at http://www.facebook.com/pages/MegaFiers/147310505347685
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