Submitted by SpookyCat on Mon, 03/14/2011 - 12:25
Test of a fully procedural tyre system for our racing games. The tyre mesh is generated from a cross section and various parameters including pressure, tyre wall stiffness, rim diameter, width and ratio etc. The tyre is then capable in realtime of being deformed by contact with a surface and from various forces, so the contact path can move as can the whole tyre. Pressure variations can also be shown eg running totally flat with a puncture. All the deformations are done on the GPU if desired or CPU.
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