Submitted by SpookyCat on Sat, 11/19/2011 - 15:33
This is the first of a series of new physics based modifiers for MegaFiers, in this example a rope simulation is used in this case to drive a Rope Bridge simulation but could be used for any kind of rope type system.
The system uses a custom soft body physics system so you have complete control over timesteps, spring rates, damping, bend springs as well as being able to define areas of extra stiffness in the system or precompressed springs. It also allows for simple interaction with objects via a helper script to allow for correct interaction as objects cross or use the bridge. Constraints can also be added to say link ends of the bridge to objects.
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