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Unity Boolean test

Been messing with a boolean system for Unity. Works 99% of the time, needs a little tweaking but can do unions, intersection and difference. Can handle texture coords etc and multiple materials. I was thinking of adding this to the asset store but not sure how much interest there would be for it. Simple boolean operations are in realtime, ie punching a hole in a wall etc are no problem, more complex meshes like the sphere example take about 450ms but I can optimize it a wee bit yet but still that split over a few frames would be no problem for holes etc. Anyway if there is a lot of interest I will tidy it all up and put it up. Will do a video soon as well.

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