This is looking great. I apologize if I have missed it, what are you using for a modeling tool? I would like to hear more about how folks using the HnS tutorials are managing their workflows.
Hey all, this is just a quick progress update to Shattered Destiny.
You can now equip Weapons and Shields, your weapons have variable damage and quality ratings as from the tutorials. Now however, the effectiveness of your weapons is also influenced by the Character Attributes you assigned during Character Creation.
As for Shields, they directly effect how much damage you take in combat, the better the quality of shield - the less damage you take. There are (3) round shields and of course the Knight's Shield you were familiar with from earlier updates.
I will be addressing Armor/Clothes next. I need to model different armors for this character model, but as a short & quick test, I am going to reflect the armor changes as texture changes. I have already re-textured the character to reflect a "Starter Set" of armor as you can see in the video. Next up - adding different types :)
To test that approach, you can (as an interim) measure that I set up the swaps mid-game simply by using the U or Y keys as a toggle.
U = Changes Hair Color
Y = Changes Armor Textures
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Once I am happy w/the Equipment side of things, I will be integrating the rest of the character attributes, and after that Skills and Magic seem like a logical step :) (Hopefully the tutorials will head that way too)
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Along the way I will continue to tweak things like combat, movement and the overall interface. A more fleshed out UI would be equally as handy w/the planned additions of skills and magic.
Regards all,
AF
::: PS ::: No I didn't upload a test level , though I do have them built, so if anyone wants this incremental update -- let me know and I'll upload them as well.
I love that you keep us updated! :)
- Looking good.
I see you are working a head quite a bit :) Look great so far.
While I can not do anything about the the release date for advances, I will try to get a hold of him and get an approximate date, I am finally done the catch up series, so things should pick back up.
Looking really good. Cant wait to see more!







I just finished re-building the skills section to enable them to be saved into the PlayerPrefs file, now all the attributes & skills are there live -- which made me pretty happy. I adopted that little trick you did for animation lists w/the character controller and reduced my mob scripts back down to a single master mobAI script - so THANKS again for that information it was fantastic!
What would really make my day would be seeing ArcaneFX released for Unity hehe, and of course the back end for spells and such fully realized in the tutorials here :)
As soon as I get a free moment, I'll push up another playable update for everyone. If you'd like, you're also welcome to review my current scripts JIC there's something usable overall for the HnS series :)
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The right answer, is the one that gets the job done!