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Unity 3 Feature - Occlusion Culling with Umbra

In this Unity 3.0 feature video Samantha Kalman gives a tour through using Umbra's Occlusion Culling in your games to drastically improve the performance in large scenes.

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Joined: Sep 22 2010
I tried googling any useful

I tried googling any useful info on "batching + unity3d" to get to understand what it does and how it works, but I really couldnt find anything useful. You wouldnt have a link at hand? Thanks.

Petey's picture
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Joined: Feb 3 2010
batching will allow you to

batching will allow you to combine meshes together in to one draw call. There are some limits, but for mobile development, it can be a huge performance boosters.

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Joined: Sep 22 2010
Only in Pro-version

Just thought anybody who reads this should know that apparently only the pro-version of Unity 3 iPhone will have Occlusion Culling, despite the fact that the previous (1.7) non-pro version did have this feature.

I think they swapped it for integrated lightmapping, which although neat is not nearly as an important feature even for the hobbyists who can only afford the non-pro version. Darn shame, really.

Petey's picture
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Joined: Feb 3 2010
I have the iPhone basic

I have the iPhone basic licence and they added back in batching which should help same. While I will miss the occlusion, I use batching a lot more.

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