I tried googling any useful info on "batching + unity3d" to get to understand what it does and how it works, but I really couldnt find anything useful. You wouldnt have a link at hand? Thanks.
Fri, 09/24/2010 - 18:51
#2
I tried googling any useful
Wed, 09/22/2010 - 20:06
#4
Only in Pro-version
Just thought anybody who reads this should know that apparently only the pro-version of Unity 3 iPhone will have Occlusion Culling, despite the fact that the previous (1.7) non-pro version did have this feature.
I think they swapped it for integrated lightmapping, which although neat is not nearly as an important feature even for the hobbyists who can only afford the non-pro version. Darn shame, really.
Wed, 09/22/2010 - 20:13
#5
I have the iPhone basic
I have the iPhone basic licence and they added back in batching which should help same. While I will miss the occlusion, I use batching a lot more.







batching will allow you to combine meshes together in to one draw call. There are some limits, but for mobile development, it can be a huge performance boosters.