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Update 3 - Must Have Fixes

See video

Had to go back and redress a few things that were really driving me nuts.

1) I re-did the environmental texturing and lighting - looks a ton better now even under the brightest illumination.
2) Having added Object Occlusion to my game, I'd set all my structures to STATIC mode -- that was what prevented my door animation from triggering. Fixed that little glitch.
3) Redressed how falling was handled, re-enabling animation during those times, adjusted the downward force of gravity as well as in-air drag. Working a lot better.

Otherwise, all the goodies mentioned in the last video still apply.

Updated links below!

ENJOY!

AF

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CONTROLS:

ARROWS to Move (WASD still work too)
Rt MOUSE to rotate Camera
Lft MOUSE to Select NPCS/Dialogs
SHIFT equals RUN
SPACE equals JUMP
F, H, K are attacks
L is LIGHTS
C is Character Page (all panels live)
I is Inventory (double click to equip!)

LINKS:
http://rapidshare.com/files/446535520/HNS_PC.rar
http://rapidshare.com/files/446535519/HNS_MAC.rar

Joined: Nov 25 2010
nice looking game and would

nice looking game
and would you mind sharing your suns data (length for rotation sun rise/set etc) since your timing looks great for blending and lenth of day and that or is it a game secret?

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Joined: Oct 13 2010
I went to download this but

I went to download this but 102Mb file on Rapidshare.com site is a nightmare to download if you dont pay for their premium. Personally I like to use Mediafire, its free and I think they reduced it to a 2GB storage space but no file size limit per upload (providing you dont go over the free storage space) and its fast with no waiting around to download a file.

I have watched the vid a couple of times and the one prior to this one. It is looking good and I like that you implemented a durability system for the items.

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Joined: Jan 15 2011
Its looking really good !!

Its looking really good !!

Petey's picture
Online
Joined: Feb 3 2010
You may want to try and make

You may want to try and make the door separate from the rest of the building, then just make the building static and the door not static. That way you can still occlude the building out.

It is really starting to look good!

Kai
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Joined: Jan 12 2011
Looks great, keep up the good

Looks great, keep up the good work AFalk!

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