The user should have be familiar with more advanced topics and terminology, and not need much hand holding through this tutorial.
Submitted by
Petey on Tue, 05/31/2011 - 00:00
Wayne Robson goes over some of the tips and tricks he has learned over the years working with character models. If you would like to become better in Mudbox, you want to watch this.
Submitted by
Petey on Wed, 11/03/2010 - 11:44
A tutorial demonstrating the FaceFX-Evolver-3DS Max-Unity pipeline using FaceFX Studio Professional
Submitted by
Petey on Sun, 08/22/2010 - 05:36
Using the Matrix command to affect all the UVs of a texture property.
Submitted by
Petey on Sun, 08/22/2010 - 05:35
Eliminating Z-Fighting using "Offset" in ShaderLab.
Submitted by
Petey on Sun, 08/22/2010 - 05:29
Description of Z-Fighting and how to mitigate its effects using translation.
Submitted by
Petey on Sun, 08/22/2010 - 05:27
Explaining depth testing options using the ZTest command.
Submitted by
Petey on Fri, 08/20/2010 - 05:36
An explanation of what ColorMaterial can be used for in a shader.
Submitted by
Petey on Fri, 08/20/2010 - 05:34
Putting all the lighting together.
Submitted by
Petey on Fri, 08/20/2010 - 05:27
Submitted by
Petey on Fri, 08/20/2010 - 05:26
Submitted by
Petey on Fri, 08/20/2010 - 05:24
Submitted by
Petey on Fri, 08/20/2010 - 05:22
Submitted by
Petey on Fri, 08/20/2010 - 05:21
Submitted by
Petey on Fri, 08/20/2010 - 05:20
Alpha testing in ShaderLab.
Submitted by
Petey on Fri, 08/20/2010 - 05:19
Alpha Blending in the Transparent Queue. Culling.