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Advanced

The user should have be familiar with more advanced topics and terminology, and not need much hand holding through this tutorial.

Solid Gold Tip

Wayne Robson goes over some of the tips and tricks he has learned over the years working with character models. If you would like to become better in Mudbox, you want to watch this.

FaceFX Studio Professional, Unity, 3D Studio Max, & Evolver

A tutorial demonstrating the FaceFX-Evolver-3DS Max-Unity pipeline using FaceFX Studio Professional

Unity iOS ShaderLab - Tutorial 11 (Matrix)

Using the Matrix command to affect all the UVs of a texture property.

Unity iOS ShaderLab - Tutorial 10-2 (Offset)

Eliminating Z-Fighting using "Offset" in ShaderLab.

Unity iOS ShaderLab - Tutorial 10-1 (Z-Fighting)

Description of Z-Fighting and how to mitigate its effects using translation.

Unity iOS ShaderLab - Tutorial 9 (ZTest)

Explaining depth testing options using the ZTest command.

Unity iOS ShaderLab - Tutorial 8-7 (ColorMaterial)

An explanation of what ColorMaterial can be used for in a shader.

Unity iOS ShaderLab - Tutorial 8-6 (Lighting)

Putting all the lighting together.

Unity iOS ShaderLab - Tutorial 8-5 (SeparateSpecular)

WARNING!

Unity iOS ShaderLab - Tutorial 8-4 (Specular Light)

Specular lighting.

Unity iOS ShaderLab - Tutorial 8-3 (Diffuse Light)

Diffuse lighting.

Unity iOS ShaderLab - Tutorial 8-2 (Ambient Light)

Ambient lighting.

Unity iOS ShaderLab - Tutorial 8-1 (Emissive Light)

Emissive lighting.

Unity iOS ShaderLab - Tutorial 7-2 (Alpha Testing)

Alpha testing in ShaderLab.

Unity iOS ShaderLab - Tutorial 7-1 (Alpha Blending)

Alpha Blending in the Transparent Queue. Culling.