Can anyone please create a step by step set of instructions or a video tutorial for getting a Joint rigged character from Cinema 4D into Unity 3d? I'm aware of this tutorial set http://www.burgzergarcade.com/taking-rigged-animated-character-c4d-unity... but he converts the rig to bones which means no more IK. I've been told on several forums that joints work between C4D R11.5 an Unity 2.6 and higher. Can anyone please show me how?
There are several people looking for this.
Thank you,
Terry







I've heard it works with C4D R11.5. But I'm still on R11 and I'm not a character animator. They guy I use for CA work is also still on R11. The upgrade price to R11.5 would be worth the money if someone could prove that it's now working with Joints and IK.
Thanks for the workaround tips. But we're hoping to develop a workflow that's centered on C4D and Unity 3D.
Cheers,
Terry
Terry