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Objective C

Tutorial 12 - Saving Game State

Tutorial on how to use NSCoding to save state in your game.

Tutorial 11 - Joypad

Tutorial 11 covering the creation of a joypad.

Tutorial 09 – Sound Manager

In this tutorial I create a simple sound manager class that can play back multiple sounds using OpenAL. It also allows you to play background music as well using the AVAudioPlayer class.

Tutorial 10 – Part 1 - Game Structure

You will be pleased to know that the first part of tutorial 10 is now available for viewing.

Tutorial 07 – Singleton Class

This is a small tutorial on how to create and use a Singleton class. Whilst I’ve been creating these tutorials it has become clear that managing state is important in your game.

Tutorial 08.5 - Particle System Update

So my own particle system is going ok. I spent around 3 hours on this over the weekend and I’ve managed to get a basic particle emitter working.

Tutorial 08 – Particle Emitter

Finally I’ve managed to finish the Particle Emitter tutorial.

Tutorial 06 – Tiled Map Class

The next installment of the 71Squared iPhone Programming tutorials is now available. This tutorial covers a tile map class which can consume configuration files created using the Tiled map editor.

Tutorial 05 – Animation Class

Tutorial 5 is now uploaded and ready to view and runs for around 37mins.

Tutorial 02.5 - Update

Hi all and welcome to Video Update 2. This is a quick 8 min video just to show you what I’m working on for Tutorial 10. Things are hectic at the moment, but progress is being made.

Tutorial 03 – SpriteSheet Class

Hi all and welcome to Tutorial 3 in my iPhone Programming series on creating an OpenGL game.

Tutorial 04 – Bitmap Font Class

This tutorial comes in at around 1:40 and covers both the creation of a new class called AngelCodeFont, but also changes to the Image and SpriteSheet classes.

Tutorial 02 – Image Class

I have finally been able to upload the second tutorial on writing a game on the iPhone using OpenGL.

Tutorial 01 - Overview

This Tutorial will cover the basics of taking an OpenGL ES Application template available in Xcode and making the changes necessary so that we can use it for writing out game.