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hns

Update 3 - Must Have Fixes

Had to go back and redress a few things that were really driving me nuts.

1) I re-did the environmental texturing and lighting - looks a ton better now even under the brightest illumination.
2) Having added Object Occlusion to my game, I'd set all my structures to STATIC mode -- that was what prevented my door animation from triggering. Fixed that little glitch.

Shattered Destiny : HNS New Playable Update

What's New This Update:

Combat:

F (base attack)
H (heavy attack)
K (kick)

All work as normal but the re-use timers have been significantly reduced. This is also true of enemy attacks and abilities as well so combat is a lot faster.

Shields and Armor:

Shattered Destiny : HNS A Quick Update

Hey all, this is just a quick progress update to Shattered Destiny.

You can now equip Weapons and Shields, your weapons have variable damage and quality ratings as from the tutorials. Now however, the effectiveness of your weapons is also influenced by the Character Attributes you assigned during Character Creation.

Shattered Destiny : HNS Latest Update

Okay, here's the latest build - now w/an actual opening screen, inventory turned on, and all delivered in a Pro build so its just really beautiful by comparison to my earlier efforts.

Full PC & MAC builds as stand-alones, are available here:

http://rapidshare.com/files/445218945/HNS_PC.rar

http://rapidshare.com/files/445218944/HNS_MAC.rar

HNS Update 01

Here's my latest update to my HNS game. This one is a shorty - just added a few small but important tweaks.

Main character now had full texturing - color, normal, spec, and height.

Items have had their overall spec levels dropped, and the ambient lighting overall has been reduced. (looks a ton better!)