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procedural deformation modifiers morph mesh unity3d

Unity Mesh Modifier System

Some examples of a mesh modifier system I have written for use in Unity3D. It behaves like the Modifier system that can be found in max so the user can have a stack of operations to produce an end result, the order can be changed as well etc.

The system currently supports the following deformations:
Bend
Bubble
FFD (2x2x2, 3x3x3, 4x4x4, Box, Cyl)
Hump
Melt
Morph
Noise
Path Deform