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Unity 3D

Boot Camp - 010 - Creating Our Own Radar System Part - 1

As I promised here is the first part of creating our own radar system based on what we found in boot camp, uploading this video got 3-4 hours of my youtube time so if you liked it the least thing you

Boot Camp - 008 - Radar Reverse Engineering Part - 5

Continued on in Radar reverse Engineering, we start taking look in boot camp demo scene, finding the elements of radar, taking a look at them and see what is there and how they made it.

Boot Camp - 007 - Radar Reverse Engineering Part - 4

Continued on in Radar reverse Engineering, we start taking look in boot camp demo scene, finding the elements of radar, taking a look at them and see what is there and how they made it.

Boot Camp - 006 - Radar Reverse Engineering Part - 3

Continued on in Radar reverse Engineering, we start taking look in boot camp demo scene, finding the elements of radar, taking a look at them and see what is there and how they made it.

Boot Camp - 005 - Radar Reverse Engineering Part - 2

Continued on in Radar reverse Engineering, we start taking look in boot camp demo scene, finding the elements of radar, taking a look at them and see what is there and how they made it.

Daz Studio to Unity 3D Workflow

In my game development work I am always looking out for great game content. The idea that Daz studio could provide an active and rich resource was exciting to say the least, so I invested in the Digami Game Developer Kit it provides Decimator (poly reduction), Texture Atlas (unifying textures), and the all important FBX exporter module for Daz studio.

Animtation Solutions for Purchased Assets

I am a 3D artist, a decent modeller and a good animator overall, but my focus right now is creating a compelling game wiht Unity 3D, and most importantly, being able to extend/customize and re-use content I have purchased.

I love the models produced by DexSoft games.

http://www.dexsoft-games.com/

Project Messiah INSANE OFFER $10 ! <-- perfect for Unity animators!

Hey guys, check this out - I saw it on the Unity Forums and had to share this information.

The Forum Post ::

http://forum.unity3d.com/threads/77020-Incredible-Animation-Tool-Kit-Deal!!!!!-pmG-s-Dare-To-Share-%99-10-Challenge

Update 3 - Must Have Fixes

Had to go back and redress a few things that were really driving me nuts.

1) I re-did the environmental texturing and lighting - looks a ton better now even under the brightest illumination.
2) Having added Object Occlusion to my game, I'd set all my structures to STATIC mode -- that was what prevented my door animation from triggering. Fixed that little glitch.

Shattered Destiny : HNS Latest Update

Okay, here's the latest build - now w/an actual opening screen, inventory turned on, and all delivered in a Pro build so its just really beautiful by comparison to my earlier efforts.

Full PC & MAC builds as stand-alones, are available here:

http://rapidshare.com/files/445218945/HNS_PC.rar

http://rapidshare.com/files/445218944/HNS_MAC.rar