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C4D

Tutorials on C4D.

Cinema 4D Tutorial: Character Rigging

This is a follow up to my "Rigging and Weighting" tutorial. I made this since some people wanted to know how to rig a character. I hope this shows the basics and gives you an idea.

Cinema 4D Tutorial: Rigging and Weighting

This tutorial demonstrates how to rig and weight joints to a character when using Cinema 4D.

After watching this video, take a look at http://goo.gl/Jt6EK next.

Taking a Rigged, Animated Character from C4D to Unity Video Tutorial Series

In this tutorial series, you will be walked though how to take a rigged and animated character from Cinema 4D and import it to Unity.

SketchUp to Unity3d Tutorial Series

In this series of tutorials, you will learn how to create your models in SketchUp and then the process of importing them into Unity.

3D Sword Modeling Tutorial

This is a 2 Hour Sword modeling video I created for aspiring 3D Artists. By following this tutorial you should be able to understand the fundamentals of box modeling. I am using Cinema 4D in this video but the technique applies to all 3D packages out there. Hope you guys like it.

Taking a Rigged, Animated character from C4D to Unity Video Tutorial - Part 3

Part 3 of this tutorial series, takes the weighted character from the previous tutorial and adds a simple animated walk cycle. The C4D file is saved and dropped into the Unity assets folder, Unity automatically converts the C4D file into an FBX file. In Unity we add the character to the scene and separate animation clips ready to be controlled by code.

Taking a Rigged, Animated Character from C4D to Unity Video Tutorial - Part 2

In the second part of this tutorial we will use the weight tool, to clean up the auto weighting of the mesh to the bones. This ensures the right part of the mesh moves with the correct bone so that we can animate the rig correctly. Part 2 of 3.

Taking a Rigged, Animated Character from C4D to Unity Video Tutorial - Part 1

This video tutorial series looks at taking a character from Cinema 4D to the Unity 3D Games Engine. Part one of the tutorial will look at rigging the character using joints. Unity cannot read Joints, so we will convert these to traditional bones.

SKUP2UNITY 7 : Cinema4D Light Baking (3)

Step 3: the baked model is renamed (for clarity in the Unity3D editor) and the model saved. In the background, Unity3D will let Cinema4D generate a proper FBX file for import and load all. Hide the non-baked mesh and only display the baked one. Switch to a Lightmapped Diffuse material and point to the right texture maps for the material.

Beware, there are some minor issues:

SKUP2UNITY 6 : Cinema4D Light Baking (2)

Step 2: preparing a Sky, Ambient Occlusion and Global Illumination in Cinema4D. Then start baking the single mesh into an object (include AO and Illuminate and Single Texture). Photoshop file format is fine.

SKUP2UNITY 5 : Cinema4D Light Baking (1)

While the non-free Unity3D Pro has some options for realtime shadows and lighting, it is often quite computationally expensive (takes a lot of CPU cycles for calculations).