In this tutorial, Cannedmushrooms goes over a few different options we have in Unity, Photoshop, and Maya, to adjust the size and scale of our game textures.
In this tutorial, Cannedmushrooms will combine multiple textures on to one UV in Photoshop, and then save it to our Unity project along with a fbx export of our one room.
In this tutorial, Cannedmushrooms will cover how to rotate an object in maya 2011, and then use freeze transformation so it can be mirrored on the x axis. He will then show you how to make an edge ring selection to grab a lot of edges at once.