In this tutorial, we will cover the following topics:
- where items are saved in the Unity Game Engine
- exporting an object from maya to in to unity to learn proper scale
- scaling items in Unity
- grid scale and sizing in maya
Now that we have our texture baked, we import the rooms, and the texture into Unity. We adjust the exposure of the texture in Photoshop to brighten the scene up a bit, and then save it so Unity can use it. we finish it off by adding a point light in Unity to our scene.
In this tutorial, we will learn how to split our UVs apart and place them place them on a texture to take advantage of all the space. We will then start to readjust our tiling.