Part 9 of the 'IO' Development Diary. This part looks at lightmapping within modo and will aid as a comparison when Unity3.0 (with Beast Lightmapper) is released.
Part 8b of the 'IO' Development Diary. This part concentrates on UV creation for the Robotic Arm and baking of Normal Map (multiple objects into single map)
Part 6 of the 'IO' Development Diary. In this part we will be going over the current state of 'Zone 1'. We will look at getting 3rd party models ready for modo usage within a game environment.
Part 2 of the 'IO' modo/Unity development diary. This part concentrates on the creation of the corridor floor section. Basic modo tools described, UV creation, texturing and content presets.
This is the final part of making the model mine for World In Conflict. There is some point where I screw around with the shadowmodel. Notice that Showbox only wants triangulated convex models, for some reason I forgot about the triangulation?
Part 2 of the tutorial that shows how a mine is made and put into WiC.
We will create the mine in Modo, and then create the uv map, and texture it in photoshop/