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Modo

Tutorials on Modo.

IO Dev Diary Pt 17a - In-Game 3D HUD pt 1

Part 17a of the 'IO' Development Diary. In this part we will be starting the in-game 3D Head Up Display.

IO Dev Diary Pt 12 - UV'ing and Texturing Continued

Part 12 of the 'IO' Development Diary. In this part we will concentrate on texture creation within modo using 2 different sets of UV's.

IO Dev Diary Pt 08c - Keyframe Animations in modo

Part 8c of the 'IO' Development Diary. This part concentrates on Keyframe Animations within modo.

IO Dev Diary Pt 09 - Lightmapping in modo

Part 9 of the 'IO' Development Diary. This part looks at lightmapping within modo and will aid as a comparison when Unity3.0 (with Beast Lightmapper) is released.

IO Dev Diary Pt 08b - UV and Baking Normal Map (modo)

Part 8b of the 'IO' Development Diary. This part concentrates on UV creation for the Robotic Arm and baking of Normal Map (multiple objects into single map)

IO Dev Diary Pt 08a - Modeling Robotic Arm in modo

Part 8a of the 'IO' Development Diary. This part is modelling the robotic arm in modo.

IO Dev Diary Pt 06 - Project Update & Pipes in modo

Part 6 of the 'IO' Development Diary. In this part we will be going over the current state of 'Zone 1'. We will look at getting 3rd party models ready for modo usage within a game environment.

IO Dev Diary Pt 04 - Snapping in modo / Scripting Camera

Part 4 of the 'IO' development diary. This part concentrates on object snapping within modo and start of 3rd person camera within Unity.

IO Dev Diary Pt 03 - Exporting Scene and Unity First Look

Part 3 of the 'IO' Development Diary. This part concentrates on exporting fbx level from modo, new project creation within Unity and Import settings.

IO Dev Diary Pt 02 - Modeling Floor (modo)

Part 2 of the 'IO' modo/Unity development diary. This part concentrates on the creation of the corridor floor section. Basic modo tools described, UV creation, texturing and content presets.

Cubemaps in Unity3D using Modo

This is a tutorial that should show how to create a Cubemap in modo. The cubemap can be used to imitate reflections in a level

Making A Mine In Modo Part 3

This is the final part of making the model mine for World In Conflict. There is some point where I screw around with the shadowmodel. Notice that Showbox only wants triangulated convex models, for some reason I forgot about the triangulation?

Making A Mine In Modo Part 2

Part 2 of the tutorial that shows how a mine is made and put into WiC.
We will create the mine in Modo, and then create the uv map, and texture it in photoshop/

Making A Mine in Modo Part 1

This is the first part of making a mine that you want to use in World In Conflict.