This post is a video tutorial on how to easily create a fire effect in Unity3D using video footage. The process goes through how to loop the footage in 3DS Max (you could use After Effects) and it also uses a couple of handy scripts written by people in the community. This is my first video tutorial so I'm hoping to improve the process over time.
Temporary annoyance:
"The 64-bit versions of our plug-ins will appear later in the summer. Right now the only way to use our plug-ins with Mac CS5 is to quit Photoshop, do Get Info on Photoshop, and turn on the checkbox that says "Open on 32-bit mode"."
In this tutorial, Cannedmushrooms goes over a few different options we have in Unity, Photoshop, and Maya, to adjust the size and scale of our game textures.
In this tutorial, Cannedmushrooms will combine multiple textures on to one UV in Photoshop, and then save it to our Unity project along with a fbx export of our one room.
In this tutorial, we will load our color map back up in to Photoshop and add some extra textures to randomize the look of our rooms. We then look at the difference it made in Unity.
In this tutorial, we we will set our newly rendered texture to black and white. We will then sharpen both textures and then save them so Unity can use them. we then proceed to quickly make a specular map for our scene as well. we will then turn our bump map in to a normal map inside of Unity.
Now that we have our texture baked, we import the rooms, and the texture into Unity. We adjust the exposure of the texture in Photoshop to brighten the scene up a bit, and then save it so Unity can use it. we finish it off by adding a point light in Unity to our scene.
In this tutorial, we will load some commercial textures in to photoshop and take a look at the differences between the different types of texture mapping. We will then set up maya to add textures to our project.