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Photoshop

Tutorials on Photoshop.

0407 Blender_TRL - Pipeline to UDK bonus Vid

Thanks for your interest in the new series which will be available on DVD once I complete all 12 chapters at www.jasonwelsh.com.

Smoke Effect!

See video

Ever wanted to add some wispy smoke effects to an image? Over at Iceflow Studios, they have figured out just how to do it in a few simple steps.

How to Create a Fire Effect in Unity3D

This post is a video tutorial on how to easily create a fire effect in Unity3D using video footage. The process goes through how to loop the footage in 3DS Max (you could use After Effects) and it also uses a couple of handy scripts written by people in the community. This is my first video tutorial so I'm hoping to improve the process over time.

Eliminating White Fringes for Alpha Blended Textures in Unity

http://www.flamingpear.com/download.html
(Free Plugins)

Temporary annoyance:
"The 64-bit versions of our plug-ins will appear later in the summer. Right now the only way to use our plug-ins with Mac CS5 is to quit Photoshop, do Get Info on Photoshop, and turn on the checkbox that says "Open on 32-bit mode"."

0016 Unity (Texture Workflow 2)

In this tutorial, Cannedmushrooms will start to show you a new way to add mutiple textures to our one room school house.

0014 Unity (one Room School house)

In this tutorial, Cannedmushrooms goes over a few different options we have in Unity, Photoshop, and Maya, to adjust the size and scale of our game textures.

0013 Unity (texture scale)

In this tutorial, Cannedmushrooms will combine multiple textures on to one UV in Photoshop, and then save it to our Unity project along with a fbx export of our one room.

0009 Unity (easy tile bricks)

In this tutorial, you will learn how to tile your brick in to a larger texture in Phtoshop.

0008 Unity (Why bricks)

In this tutorial, we will learn how to texture a brick and then add i to the box we created in Maya.

0062 Unity_project8 (assignment).mov

Cannedmushrooms hands out the assignment for project 8 in this tutorial.

0061 Unity_project8 (Tricks).mov

In this tutorial, we will load our color map back up in to Photoshop and add some extra textures to randomize the look of our rooms. We then look at the difference it made in Unity.

0060 Unity_project8 (normal map).mov

In this tutorial, we we will set our newly rendered texture to black and white. We will then sharpen both textures and then save them so Unity can use them. we then proceed to quickly make a specular map for our scene as well. we will then turn our bump map in to a normal map inside of Unity.

0058 Unity_project8 (lights camera action).mov

Now that we have our texture baked, we import the rooms, and the texture into Unity. We adjust the exposure of the texture in Photoshop to brighten the scene up a bit, and then save it so Unity can use it. we finish it off by adding a point light in Unity to our scene.

0050 Unity_project7 (color).mov

In this tutorial, we will go ever the coloring scheme of our textures in photoshop and make sure that all of our textures blend well together.

0047 Unity_project7 (textures).mov

In this tutorial, we will load some commercial textures in to photoshop and take a look at the differences between the different types of texture mapping. We will then set up maya to add textures to our project.