In this video we take a look at how we can retarget our animations on other characters in motion builder.
In this series we will take a look at one of unity's most powerful systems : Mecanim.
With the reboot of the Hack and Slash series for Unity 4, I have decided to include the scene files for the people that have purchassed the scripts.
OUYA Controller Mapping for Unity
One of the questions that I get on a regular basis is how to I communicate with a server over the internet with Unity.
Here we are again after about two years !
After one year of being silent, I thought to myself what would be a good tutorial to announce my coming back,
here it is.
We are continuing on with our spell system for our Unity3d game by completing the implementation of the IAoE, and IBolt interfaces.
In this video, we will create the Buff, Bolt, and AoE classes as well as work a bit more on our Spell Generator.
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