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Unity3d iPhone

Tutorials on Unity iPhone.

Unity 3.4 - Mobile Terrain

This is one of the features that I have looked forward to ever since I read the list of features for Unity 3.4. I have played around with it a few times and have not really had any problems with it.

Unity 3.4 Feature Overview

Features

  • Allegorithmic Substance Integration:

Unity iOS ShaderLab - Tutorial 11 (Matrix)

Using the Matrix command to affect all the UVs of a texture property.

Unity iOS ShaderLab - Tutorial 10-2 (Offset)

Eliminating Z-Fighting using "Offset" in ShaderLab.

Unity iOS ShaderLab - Tutorial 10-1 (Z-Fighting)

Description of Z-Fighting and how to mitigate its effects using translation.

Unity iOS ShaderLab - Tutorial 9 (ZTest)

Explaining depth testing options using the ZTest command.

Unity iOS ShaderLab - Tutorial 8-7 (ColorMaterial)

An explanation of what ColorMaterial can be used for in a shader.

Unity iOS ShaderLab - Tutorial 8-6 (Lighting)

Putting all the lighting together.

Unity iOS ShaderLab - Tutorial 8-5 (SeparateSpecular)

WARNING!

Unity iOS ShaderLab - Tutorial 8-4 (Specular Light)

Specular lighting.

Unity iOS ShaderLab - Tutorial 8-3 (Diffuse Light)

Diffuse lighting.

Unity iOS ShaderLab - Tutorial 8-2 (Ambient Light)

Ambient lighting.

Unity iOS ShaderLab - Tutorial 8-1 (Emissive Light)

Emissive lighting.

Unity iOS ShaderLab - Tutorial 7-2 (Alpha Testing)

Alpha testing in ShaderLab.

Unity iOS ShaderLab - Tutorial 7-1 (Alpha Blending)

Alpha Blending in the Transparent Queue. Culling.