Tutorials on Unity iPhone.
Submitted by
Petey on Thu, 07/28/2011 - 05:50
This is one of the features that I have looked forward to ever since I read the list of features for Unity 3.4. I have played around with it a few times and have not really had any problems with it.
Submitted by
Petey on Wed, 07/27/2011 - 06:39
Features
- Allegorithmic Substance Integration:
Submitted by
Petey on Sun, 08/22/2010 - 05:36
Using the Matrix command to affect all the UVs of a texture property.
Submitted by
Petey on Sun, 08/22/2010 - 05:35
Eliminating Z-Fighting using "Offset" in ShaderLab.
Submitted by
Petey on Sun, 08/22/2010 - 05:29
Description of Z-Fighting and how to mitigate its effects using translation.
Submitted by
Petey on Sun, 08/22/2010 - 05:27
Explaining depth testing options using the ZTest command.
Submitted by
Petey on Fri, 08/20/2010 - 05:36
An explanation of what ColorMaterial can be used for in a shader.
Submitted by
Petey on Fri, 08/20/2010 - 05:34
Putting all the lighting together.
Submitted by
Petey on Fri, 08/20/2010 - 05:27
Submitted by
Petey on Fri, 08/20/2010 - 05:26
Submitted by
Petey on Fri, 08/20/2010 - 05:24
Submitted by
Petey on Fri, 08/20/2010 - 05:22
Submitted by
Petey on Fri, 08/20/2010 - 05:21
Submitted by
Petey on Fri, 08/20/2010 - 05:20
Alpha testing in ShaderLab.
Submitted by
Petey on Fri, 08/20/2010 - 05:19
Alpha Blending in the Transparent Queue. Culling.