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061. Unity3d Tutorial - Basic Character Movement

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We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine.

In this video, we will explore the new 3d person prefab that comes with Unity3 and use it to move our character around on the map. Then we will move our characters spawn point to our town and explore what we have done so far to make sure that nothing is floating or sunk to far in to the ground.

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Joined: Jun 3 2011

Hi Petey
I'm so glad I found your website because I learned so much from you, but for the camera and character system I thought I should guid you and other visitors to 3dbuzz.com system, they have nice free tutorial about 3rd person character and camera system, it's free and I should say that the Camera is great and character system is so flexible.
here is the link for people who want to watch them :

  • http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=3e87b1f570fc9c24ab89ad...
  • just register a free acount and you'll be abale to watch them.
    and Petey if you like the system, I finished the tutorials and have the system with extra tweak that saves you from some of the problems with the original one. just email me at

  • css_maya@yahoo.com
  • and I'll send you the scripts. this way I can thank you for your great effort.

    Petey's picture
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    Joined: Feb 3 2010

    I know about the system over there. It is great to be sure, but the purpose of the tutorials series is to take a look at some of the problems we may encounter when designing our own. I am trying to do thing differently from the the way they did theirs so people have more than one thing to compare to when they decide to try to create an even better one.

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    Joined: Jun 3 2011

    Ah I see, and I'm sure that you are aware of tween brothers that expanded their system with more animations and character movements like hanging the clif, etc... by the way I'll implement your swimming to 3DBUzz system, and maybe thinking about the ways to add ladder climbing and cliff hanging to that (same system as they used for jumping, means using triggered animation ;) ). but I can't figure a nice way to do the mini map system, there are bunch of topics in forums about this but non is complete, do you plan on creating a nice mini map system too? and I have a question, is there a possible way to show a 3d object on gui system? for example when you open your character window GUI will show a real 3D camera shot of you in the game time or a 3d show of weapon etc...? I mean is there a way to show camera in GUI?

    Petey's picture
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    Joined: Feb 3 2010

    There is a tutorial on the site for a mini map and one for 3d menus.

    Offline
    Joined: Jun 3 2011

    Hi
    I found 3d menu tutorial, but didn't find the mini map one where is it?

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    Joined: Sep 12 2011

    BroadcastException: Broadcasting message player health update but no listener found.
    MessengerInternal.OnBroadcasting (System.String eventType, MessengerMode mode) (at Assets/Scripts/CSMessenger Extended/Messenger.cs:65)
    Messenger`2[System.Int32,System.Int32].Broadcast (System.String eventType, Int32 arg1, Int32 arg2, MessengerMode mode) (at Assets/Scripts/CSMessenger

    What to do :(

    - My character and Camera dos'nt follow :S

    Petey's picture
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    Joined: Feb 3 2010

    The "BroadcastException: Broadcasting message" is not really an error. It is just telling you that it is sending out a message that does not have anyone listening for it. You can suppress this with an extra parameter that is listed on the wiki where the script came from. It is something like DO_NOT_REQUIRE_LISTENER. Can not recall off the top of my head, but we do cover it later in the serties. I generally leave it on so I can see when a message is being send that does not have a listener.

    I am not sure why the camera is not following your player, but it is no related to the "BroadcastException: Broadcasting message" thing.