Submitted by Petey on Tue, 10/19/2010 - 11:25
We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine.
In this video, We will build the basic structure for our weapon class as well as introduce you to a Hashtable. Previously we created a List<> to store ModifyingAttributes, but this time around, we are going to try a different route and use a Hashtable.






