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066. Unity3d Tutorial - Character Customization 3d Model Setup

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We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine.

In this video, I wanted to go over how I like to set up my models if I am going to have interchangeable parts. The main take away from this tutorial is the use of of my mount points. I add these anywhere that I want to have customizable parts. So if my 3d character is going to have different hair styles, the I make sure to have one for the head. The concept is easy, and keeping it in mind while creating your models, should lead to more productive game creation time.

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Joined: Jun 7 2011

I have downloaded a free sword and axe model, imported them, scaled them, made sure they align like you did, and followed through step by step but I have a problem. My sword and axe are placed ok in the combat stance, but if I play the axe slash animation, both my axe and my sword become displaced and they float around the arm or my character. Can you please give me a hint on how to solve this problem? Thank you :)

Petey's picture
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Joined: Feb 3 2010

I did not create the model that you are using. It was donated by one of the other users of the site. I do not use that model or weapons in my game, so do not really have any experience with it. You are better off contacting the creator, or posting a message on the forums and somone else with the same problems might be able to help you.

Again, I am sorry, but this was a donated asset, and I do not use it so know very little about it.

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Joined: Jun 7 2011

I'll keep asking around and try to fix it myself. Thank you for the tutorials, they are amazing!

mirilaika's picture
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Joined: Jul 8 2011

i have the same problem with the weapons, but i think i find solution :)
when i remove the axe and shield, that are in the model, and put other weapons, like separate models, everything become normal :)

mirilaika's picture
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Joined: Jul 8 2011

i have a little problem. in tutorial everything i ok. i found 4 weapons and 2 shield. they lay nice in the hands of the model. i can show and hide them, BUT when i made the same thing on the player in level1, and started the game, my hero was with all weapons and shields :)
i suppose this is because we generate our model at the start of the game, and may be this reset the check-box for hiding the weapons.
is that repaired in some of the next tutorials?
thanks!