Hiya,
Just getting through these vids, and I had to point out an error in this one (and the last, actually, same problem).
Color * float DOES work, and works exactly as you'd hope (r = r*float, b=b*float etc etc) - however, there's a logic/math error in the way you're scaling from min to max.
At first (and in the last video) you had max*percentage. This will give you a scale from 0 to max.
In this vid you fixed this to be min+max*per. This fixes the bottom range, but will give you a scale from min to min+max.
What you need is: (max-min)*percentage + min. This will give you a nice smooth ride from min to max.
Thanks for the vids, I'm learning a ton about Unity, and well on the way to completing my own game engine :)
Rich






