Submitted by Petey on Sat, 12/18/2010 - 03:17
We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine.
In this tutorial, I add a quick fix to the camera controls that we made. After importing the camera controls in to my project, I noticed that I could not set the target properly as I have the player being instantiated when the level start. The fix was to have the camera look for the players tag if it did not have a target already.






