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105. Unity3d Tutorial - Mob AI 2.0 Part 2

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We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine.

In this video, we continue with our mini tutorial series on creating a more complex AI for all of our mobs.

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Joined: Jun 3 2011

Hi Petey
I watched and followed all tutrials Up until now but I have a simple and very important question :
why you didn't use raycast to determin if the enemy can see us or not or should move toward us or not, because up until now, if we move in front of an enemy, even if there is a wall between us, the enemy will move toward us and it isn't correct, did you advanced the mob AI in future tutorials or is it the final state of it?
and is there any path finding tutorial to make th mobs patrol or not?