when i instantiate my model it pulls everything but the scale any ideas on why. my hair loads right but backwards i firgure thats a bad bad prefab but the size is right.
Submitted by Petey on Tue, 06/28/2011 - 07:16
Here is the next Unity3d video tutorial for the catchup from scratch video series. In this one we go a head and set up a full character prefab that will be used in the game.
One thing that I did forget was the mount points. We will cover that next.
Mon, 03/12/2012 - 12:07
#2
Mon, 05/21/2012 - 12:45
#3
K, I'm back at video 90,
UnityException: Input Button Toggle Inventory is not setup.
To change the input settings use: Edit -> Project Settings -> Input
at (wrapper managed-to-native) UnityEngine.Input:GetButtonUp (string)
There's about 8 others in PlayerInput.cs right behind that that one that are
probably missing also
Which videos should I go through to fix this, through 92?
p.s. I really like how you don't ever panic!







From what youo posted, I assume you are talking about the input manager. Take a look at 89, 90, and then 101, and 102. I think that covers all of them.